void Start() { currentHealth = maxHealth; healthbar1.setMaxHealth(maxHealth); myAnim = GetComponent <Animator>(); canStart = false; }
// Start is called before the first frame update void Start() { Health = GlobalVariables.Health; rigidBody2D = GetComponent <Rigidbody2D>(); healthBar.setMaxHealth(Health); dashEffect.enableEmission = false; }
void Start() { character.GetComponent <Character>(); rigidBody2D = GetComponent <Rigidbody2D>(); Beam.GetComponent <Renderer>().enabled = false; Beam.GetComponent <BoxCollider2D>().enabled = false; healthBar.setMaxHealth(Health); }
// Start is called before the first frame update void Start() { rigidBody2D = GetComponent <Rigidbody2D>(); character.GetComponent <Character>(); healthBar.setMaxHealth(Health); }
void Start() { currentHealth = maxHealth; healthBar.setMaxHealth(maxHealth); }
void Start() { audio.time = GlobalVariables.timeInAudio; healthBar.setMaxHealth(Health); }
void Start() { hb.setMaxHealth(maxHealth); currHealth = maxHealth; }
// Start is called before the first frame update void Start() { current_health = MaxHealth; healthbar.setMaxHealth((int)MaxHealth); }