public static Persistence.Update Get(this global::Improbable.Worker.IComponentUpdate <Persistence> update) { return((Persistence.Update)update); }
public static IsAlive.Update Get(this global::Improbable.Worker.IComponentUpdate <IsAlive> update) { return((IsAlive.Update)update); }
public static Interest.Update Get(this global::Improbable.Worker.IComponentUpdate <Interest> update) { return((Interest.Update)update); }
public static PlayerClient.Update Get(this global::Improbable.Worker.IComponentUpdate <PlayerClient> update) { return((PlayerClient.Update)update); }
public static ExhaustiveRepeated.Update Get(this global::Improbable.Worker.IComponentUpdate <ExhaustiveRepeated> update) { return((ExhaustiveRepeated.Update)update); }
public static Metadata.Update Get(this global::Improbable.Worker.IComponentUpdate <Metadata> update) { return((Metadata.Update)update); }
public static System.Update Get(this global::Improbable.Worker.IComponentUpdate <System> update) { return((System.Update)update); }
public static Life.Update Get(this global::Improbable.Worker.IComponentUpdate <Life> update) { return((Life.Update)update); }
public static NestedComponent.Update Get(this global::Improbable.Worker.IComponentUpdate <NestedComponent> update) { return((NestedComponent.Update)update); }
public static Neighbors.Update Get(this global::Improbable.Worker.IComponentUpdate <Neighbors> update) { return((Neighbors.Update)update); }
public static ExhaustiveBlittableSingular.Update Get(this global::Improbable.Worker.IComponentUpdate <ExhaustiveBlittableSingular> update) { return((ExhaustiveBlittableSingular.Update)update); }
public static Position.Update Get(this global::Improbable.Worker.IComponentUpdate <Position> update) { return((Position.Update)update); }
public static EntityAcl.Update Get(this global::Improbable.Worker.IComponentUpdate <EntityAcl> update) { return((EntityAcl.Update)update); }
public static ExhaustiveOptional.Update Get(this global::Improbable.Worker.IComponentUpdate <ExhaustiveOptional> update) { return((ExhaustiveOptional.Update)update); }
public static PingResponder.Update Get(this global::Improbable.Worker.IComponentUpdate <PingResponder> update) { return((PingResponder.Update)update); }
public static Worker.Update Get(this global::Improbable.Worker.IComponentUpdate <Worker> update) { return((Worker.Update)update); }