public Response(long requestId, global::Improbable.PlayerLifecycle.CreatePlayerResponseType payload)
 {
     RequestId = requestId;
     Payload = payload;
     FailureMessage = null;
 }
 public void SendCreatePlayerResponse(long requestId, global::Improbable.PlayerLifecycle.CreatePlayerResponseType response)
 {
     commandSystem.SendResponse(new Improbable.PlayerLifecycle.PlayerCreator.CreatePlayer.Response(requestId, response));
 }