public Response(long requestId, global::Improbable.PlayerLifecycle.CreatePlayerResponseType payload) { RequestId = requestId; Payload = payload; FailureMessage = null; }
public void SendCreatePlayerResponse(long requestId, global::Improbable.PlayerLifecycle.CreatePlayerResponseType response) { commandSystem.SendResponse(new Improbable.PlayerLifecycle.PlayerCreator.CreatePlayer.Response(requestId, response)); }