public virtual grpc::AsyncUnaryCall <global::Gameapi.ResetResponse> ResetAsync(global::Gameapi.ResetRequest request, grpc::CallOptions options) { return(CallInvoker.AsyncUnaryCall(__Method_Reset, null, options, request)); }
public virtual global::Gameapi.ResetResponse Reset(global::Gameapi.ResetRequest request, grpc::CallOptions options) { return(CallInvoker.BlockingUnaryCall(__Method_Reset, null, options, request)); }
public virtual grpc::AsyncUnaryCall <global::Gameapi.ResetResponse> ResetAsync(global::Gameapi.ResetRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken)) { return(ResetAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken))); }
public virtual global::System.Threading.Tasks.Task <global::Gameapi.ResetResponse> Reset(global::Gameapi.ResetRequest request, grpc::ServerCallContext context) { throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, "")); }