Esempio n. 1
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 public virtual grpc::AsyncUnaryCall <global::Gameapi.ResetResponse> ResetAsync(global::Gameapi.ResetRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncUnaryCall(__Method_Reset, null, options, request));
 }
Esempio n. 2
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 public virtual global::Gameapi.ResetResponse Reset(global::Gameapi.ResetRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.BlockingUnaryCall(__Method_Reset, null, options, request));
 }
Esempio n. 3
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 public virtual grpc::AsyncUnaryCall <global::Gameapi.ResetResponse> ResetAsync(global::Gameapi.ResetRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
 {
     return(ResetAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken)));
 }
Esempio n. 4
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 public virtual global::System.Threading.Tasks.Task <global::Gameapi.ResetResponse> Reset(global::Gameapi.ResetRequest request, grpc::ServerCallContext context)
 {
     throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
 }