public void InstantiatingMoverAndThenIncrementingCounterOnceShouldSetCounterToOne() { var mover = new global::Game.Models.Mover.Mover(); mover.IncrementCounter(); var expected = 1; Assert.AreEqual(expected, mover.Counter); }
public void IncrementingCounterAndThenZeroingItShouldSetCounterToZero() { var mover = new global::Game.Models.Mover.Mover(); mover.IncrementCounter(); mover.ZeroingCounter(); var expected = 0; Assert.AreEqual(expected, mover.Counter); }