public void InstantiatingMoverAndThenIncrementingCounterOnceShouldSetCounterToOne()
        {
            var mover = new global::Game.Models.Mover.Mover();
            mover.IncrementCounter();
            var expected = 1;

            Assert.AreEqual(expected, mover.Counter);
        }
        public void IncrementingCounterAndThenZeroingItShouldSetCounterToZero()
        {
            var mover = new global::Game.Models.Mover.Mover();
            mover.IncrementCounter();
            mover.ZeroingCounter();
            var expected = 0;

            Assert.AreEqual(expected, mover.Counter);
        }