public void QualCheck() { if (MasterSwitch) { QualityChange(masterQuality); } qualityListener = Qual(QualitySettings.GetQualityLevel()); }
public void QualityChange(gameQuality q) { masterQuality = q; level = (int)masterQuality; if (level == QualitySettings.GetQualityLevel()) { return; } QualitySettings.SetQualityLevel(level); Graphics.activeTier = (UnityEngine.Rendering.GraphicsTier)level; PlayerPrefs.SetInt("Game Graphics", level); Debug.Log("Quality Changed to " + Qual(level)); }