Exemple #1
0
    public void QualCheck()
    {
        if (MasterSwitch)
        {
            QualityChange(masterQuality);
        }

        qualityListener = Qual(QualitySettings.GetQualityLevel());
    }
Exemple #2
0
    public void QualityChange(gameQuality q)
    {
        masterQuality = q;
        level         = (int)masterQuality;

        if (level == QualitySettings.GetQualityLevel())
        {
            return;
        }

        QualitySettings.SetQualityLevel(level);
        Graphics.activeTier = (UnityEngine.Rendering.GraphicsTier)level;

        PlayerPrefs.SetInt("Game Graphics", level);


        Debug.Log("Quality Changed to " + Qual(level));
    }