// Use this for initialization void Start() { manager = gameManager.Instance; // THIS SECTION IS FOR TESTING PURPOSES /* if (!manager.baseExist("Base 1")) { manager.startState(); manager.addBase("Base 1"); manager.addBase("Base 2"); manager.addBase("Base 3"); manager.createInitialBase (); DontDestroyOnLoad(manager); } */ //END OF SECTION currentBase = manager.getCurrentBase(); menuShown = BASE_MAIN; order = new ProductionOrder(manager.getAvailableWeapons()[0]); destBase = manager.getBaseAfter(currentBase); }