// ********************awake*************************** void Awake() { // wywolania managera managerGry = GameObject.Find("GameManager"); Manago = managerGry.GetComponent<gameManager>(); // GuiButton = managerGry.GetComponent<guiButton>(); spriteRenderer = GetComponent<SpriteRenderer>(); }
private void switchplayertags() // switch the tags of the player { swaptags(); gameManager gameman = GameObject.FindWithTag("gamemanager").GetComponent <gameManager>(); gameman.swap_players(); // swap the id for who is playing in the game manager }
void Start() { obj1 = GameObject.Find("gameManager"); gm = (gameManager)obj1.GetComponent(typeof(gameManager)); timer = delay; }
private void Start() { GetComponent <Rigidbody2D>().AddForce(new Vector2(Random.Range(-1f, 1f) * jumpForce, jumpForce)); GetComponent <Rigidbody2D>().freezeRotation = true; triggered = false; gameManager = FindObjectOfType <gameManager>(); }
void Start() { this.idCurrent = idSphere; idSphere++; this.managerObject = GameObject.Find("game_manager_object"); this.managerScript = this.managerObject.GetComponent <gameManager> (); }
void Start() { timer = velocidade; gManager = GameObject.FindObjectOfType <gameManager>(); gSpawner = GameObject.FindObjectOfType <spawnTetro>(); }
void Start() { ad = new InterstitialAd(gameOverAD); AdRequest request = new AdRequest.Builder().Build(); //AdRequest request = new AdRequest.Builder ().AddTestDevice (AdRequest.TestDeviceSimulator).AddTestDevice ("3172DDD060FADA61").Build (); ad.LoadAd(request); obj = GameObject.Find("gameManager"); gm = (gameManager)obj.GetComponent(typeof(gameManager)); int shieldShip = PlayerPrefs.GetInt("shield100"); if (shieldShip == 1) { hp = 100; } PlayerPrefs.DeleteKey("shield100"); int click = PlayerPrefs.GetInt("clickR"); if (click <= 0) { click = 3; } clickRestart = click; clickRestart = clickRestart - 1; PlayerPrefs.SetInt("clickR", clickRestart); }
// Use this for initialization void Awake() { gameMgr = GameObject.Find("GameObject").GetComponent <gameManager>(); //Random Path for now if (gameMgr.carStartIndex == 0) { route = Random.Range(0, 7); } else if (gameMgr.carStartIndex == 1) { route = Random.Range(7, 14); } else { route = Random.Range(14, 21); } carColor = Random.Range(0, 4); carTypeString = gameMgr.carTypeDict[gameMgr.carType]; sizeString = gameMgr.carSizeDict[gameMgr.carType]; colorString = gameMgr.carColorDict[carColor]; carPID = gameMgr.count; setWavePoints(route); targetWayPoint = wayPointList[currentWayPoint]; gameObject.GetComponent <Renderer>().material.color = gameMgr.colorArray[carColor]; //if(gameObject.GetComponent<Car>().carTypeString != "PoliceCar") //gameObject.GetComponent<Renderer>().material = Resources.Load("Materials/" + colorString + carTypeString) as Material; gameMgr.activeCars.Add(gameObject.GetComponent <Car>()); }
private void Awake() { self = this; visuals = GetComponent <gamestateVisuals>(); camShaker = Camera.main.GetComponent <cameraShake>(); gameTimer = self.gameTime; }
//Make the instance void makeInstance() { if (instance == null) { instance = this; } }
// Use this for initialization void Start() { GameObject gameControllerObject = GameObject.Find("gameManager"); gameController = gameControllerObject.GetComponent <gameManager>(); InvokeRepeating("disaster", delay, dropRate); }
// Start is called before the first frame update void Start() { gM = FindObjectOfType <gameManager>(); type = Random.Range(0, colors.Length); img.color = colors[type]; line.SetPosition(0, Vector3.zero); }
//private List<string> newCubesParents = new List<string>(); //private List<GameObject> newCubesAsGO = new List<GameObject>(); void Start() { //Debug.Log("==============="); //Debug.Log(GameObject.Find("gameScript").GetComponent<gameManager>().getMovesCount()); // Debug.Log("==============="); gm = GameObject.Find("gameScript").GetComponent <gameManager>(); }
// Use this for initialization void Awake() { gm = GameObject.Find("gameManager").GetComponent <gameManager>(); maxHP += 500 * (gm.stage - 1); currentHP = maxHP; anim = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { GM = GetComponent <gameManager>(); //GameObject Skeletal = GameObject.Find("Skeleton Spear_0"); //Enemy enemy = Skeletal.GetComponent<Enemy>(); }
public void setPlay() // sets the name personailty Aand the sprite for the player { data = gameMan.GetComponent <gameManager>(); Name = data.getName(); Personailty = data.getPersonality(); personint = data.getpersonint(); }
private void OnTriggerEnter(Collider collision) { if (collision.gameObject.tag == "Player") { mng = collision.gameObject.GetComponent <gameManager>(); if (mng.escudo > 0) { mng.escudo -= danoJ; } else { mng.vida -= danoJ; } Destroy(this.gameObject); } if ((collision.gameObject.tag == "enemigo") || (collision.gameObject.tag == "enemigoArmado")) { enemy = collision.gameObject.GetComponent <enemyManager>(); enemy.vida -= danno; Destroy(this.gameObject); } if (collision.tag == "elMuro") { Debug.Log("pipo"); Destroy(this.gameObject); } }
void Awake() { if (instance == null) { instance = this; } }
// Use this for initialization void Start() { gameManager = gameManager.self; //HUD = UIManager.self.HUD; //HUD.SetActive(false); StartCoroutine(loadScene("terrainSmall")); }
void Update() { Vector3 startPosition = waypoints[currentWaypoint].transform.position; Vector3 endPosition = waypoints[currentWaypoint + 1].transform.position; float pathLength = Vector3.Distance(startPosition, endPosition); float totalTimeForPath = pathLength / speed; float currentTimeOnPath = Time.time - lastWaypointSwitchTime; gameObject.transform.position = Vector2.Lerp(startPosition, endPosition, currentTimeOnPath / totalTimeForPath); if (gameObject.transform.position.Equals(endPosition)) { // changing current waypoint to the next waypoint if (currentWaypoint < waypoints.Length - 2) { currentWaypoint++; lastWaypointSwitchTime = Time.time; RotateIntoMoveDirection(); } else { Destroy(gameObject); AudioSource audioSource = this.GetComponent <AudioSource>(); audioSource.PlayOneShot(audioSource.clip); // adjust health when enemy reaches farm gameManager GameManager = GameObject.Find("gameManager").GetComponent <gameManager>(); AudioSource audioSource2 = GameObject.FindWithTag("gameManager").GetComponent <AudioSource>(); GameManager.Health -= 1; audioSource2.PlayOneShot(audioSource.clip); } } }
//Game Code void Awake() { myCharacter = GetComponent <CharacterController>(); anim = GetComponent <Animator>(); morphEmmiter = GetComponent <ParticleSystem>(); manager = FindObjectOfType <gameManager>(); newCheckPoint(transform.position); Slime = transform.Find("Slime").gameObject; RockMonster = transform.Find("RockMonster").gameObject; Hawk = transform.Find("Hawk").gameObject; Human = transform.Find("Human").gameObject; Salmon = transform.Find("Salmon").gameObject; formRay = new formStats[5]; formRay[0] = new formStats(2f, 4f, 10f, .9f, 1, 3, 1, 4, 0.5f); //Slime formRay[1] = new formStats(1.5f, 3f, 10f, .9f, 1, 3, 1, 4, 0.5f); //RockMonster formRay[2] = new formStats(2f, 15f, 10f, .9f, 1, 3, 1, 0, 0.5f); //Hawk formRay[3] = new formStats(2f, 4f, 10f, .9f, 1, 3, 1, 4, 0.5f); //Human formRay[4] = new formStats(1f, 100f, 1f, .95f, 3, 9, .4f, 0, 25f); //Salmon //For the test formInt = 1; formNum = Morph.Rock; newForm = Morph.Slime; currentForm = Slime; activateNew(Morph.Slime); moveSpeed = new Vector3(0f, 0f, 0f); jumpCount = 1; canFlip = false; zAxis = false; }
private void Awake() { character = gameObject; GM = FindObjectOfType <gameManager>(); leftArmMat = leftArm.GetComponent <Renderer>(); rightArmMat = rightArm.GetComponent <Renderer>(); characterMat = character.GetComponent <Renderer>(); leftArmMat.material.color = Color.green; rightArmMat.material.color = Color.green; randomise(); if (isPlayer == true) { chance = 0; } if (isPlayer == false) { chance = GM.chancePercent; } }
private void Start() { gameManagerScript = GetComponent <gameManager>(); soundManagerScript = GetComponent <soundManager>(); if (PlayerPrefs.GetInt("gameLoop") == 0) { whereIam = "startMenu"; } else { whereIam = "InGame"; } if (isSoundMuted == true) { AudioListener AL = mainCamera.GetComponent <AudioListener>(); AL.enabled = false; audioButtons[1].SetActive(true); audioButtons[0].SetActive(false); } else { AudioListener AL = mainCamera.GetComponent <AudioListener>(); AL.enabled = true; audioButtons[0].SetActive(true); audioButtons[1].SetActive(false); } }
// Use this for initialization void Start() { //reference to Rigibody2d rb = GetComponent <Rigidbody2D> (); //reference to animator anim = GetComponent <Animator> (); //reference to Collider2D coll2D = GetComponent <BoxCollider2D>(); //reference to gameManager class gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <gameManager>(); //Setting the currentHealth to maxHealth every time the player starts the game currentHealth = maxHealth; backgroundMusicObject = GameObject.FindGameObjectWithTag("Music"); // gameObject.GetComponent<Renderer>().material.color = new Color(1f, 1f, 1f, 0.8f); }
void Start() { GameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<gameManager>(); playerOne = GameObject.FindGameObjectWithTag("Player 1").GetComponent<CharacterController>(); playerTwo = GameObject.FindGameObjectWithTag("Player 2").GetComponent<CharacterController>(); }
// Use this for initialization void Start() { Player = GameObject.FindWithTag("Player"); // sets up the player and in the interaction class for each scene player = Player.GetComponent <player>(); gameman = GameObject.FindWithTag("gamemanager"); // sets the game manger to be used for interaction when each scene is loadede Gamemanager = gameman.GetComponent <gameManager>(); }
public mainmenu(Game Game, context c) { game = Game; middle = 768 / 2; visible = true; this.c = c; if (manager != null) { manager = new gameManager(game); } switch (c) { case context.menu: b1Text = "play"; b2Text = "settings"; b3Text = "music"; break; case context.game: b1Text = "resume"; b2Text = "back"; b3Text = "retry"; break; } leaveConfirmation = new NB_dialoguebox(game); }
//Singleton basique : Voir unity design patterns sur google. void Awake() { if (gm == null) { gm = this; } }
void Start() { d = GameObject.Find("soundManager3").GetComponent <AudioSource> (); ball = GameObject.Find("ball"); light = GameObject.Find("lightball"); gm = GameObject.Find("obstacleManager").GetComponent <gameManager>(); }
// Initialization void Start() { timer = velocidade; audioSource = GetComponent <AudioSource>(); gManager = GameObject.FindObjectOfType <gameManager>(); gSpawner = GameObject.FindObjectOfType <spawnTetro>(); }
public Camera myCam; // The camera object // Use this for initialization void Start() { gameMgr = GameObject.Find("GameObject").GetComponent <gameManager>(); main = GameObject.Find("Main Camera").GetComponent <mainGame>(); PID = gameMgr.honeyCount++; myCam = GameObject.Find("Main Camera").GetComponent <Camera>(); }
void Start() { gm = gameManipulator.GetComponent <gameManager>(); money_written = gm.getMoney(); moneyText.text = "$" + money_written.ToString("F2"); anxietyBar.value = gm.getAnxiety(); }
// Use this for initialization void Start () { // Get the winPanel winPanel = GetComponent<Image>(); // Get the gameManager gameManagerRef = FindObjectOfType<gameManager>(); }
// Use this for initialization void Start() { heroNum = 0; _heroNum = 0; mainHp = 0; GM=GameObject.FindGameObjectWithTag ("Player").GetComponent<gameManager> (); allFightElement = new List<GameObject> (); }
void Awake () { GC = this; duckList = new ArrayList(); grenadeList = new ArrayList(); difficultySet(); }
// Use this for initialization void Start() { GM=GameObject.FindGameObjectWithTag ("Player").GetComponent<gameManager> (); mainPlayer = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> (); thisHero = new hero (); thisToggleGroup = GameObject.FindGameObjectWithTag ("heroUIToggle").GetComponent<ToggleGroup>(); thisToggle.group = thisToggleGroup; heroNumber = 0; }
void Awake(){ if (gm == null) { gm = this; DontDestroyOnLoad (this.gameObject); this.gameObject.name = "obj_GameManagerReal"; } else { Destroy (this.gameObject); } }
// Use this for initialization void Start() { speed = 0; heroNumber = 0; GM=GameObject.FindGameObjectWithTag ("Player").GetComponent<gameManager> (); mainPlayer = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> (); heroPicture=GetComponent<Image>(); thisHero = new hero (); }
// Use this for initialization void Start () { // Get the text component exitText = GetComponent<Text>(); // Get the gameManager class gameManagerRef = FindObjectOfType<gameManager>(); }
void Start() { startingPos = transform.position; rb = GetComponent<Rigidbody2D>(); //We use GameObject.Find() to locate our gameManager manager = GameObject.Find("gameManager").GetComponent<gameManager>(); }
void Start(){ Manago = GetComponent<gameManager> (); Manago.GuiButton = GetComponent<guiButton> (); GuiCheck(); sliderMapa = GameObject.Find("Slider"); sliderMapaSkrypt = sliderMapa.GetComponent<Slider>(); sliderMapaSkrypt.maxValue = Manago.iloscslotow; }
public static byte[] SerializeToArray(gameManager request) { byte[] result; BinaryFormatter serializer = new BinaryFormatter(); using (MemoryStream memStream = new MemoryStream()) { serializer.Serialize(memStream, request); result = memStream.GetBuffer(); } return result; }
// Use this for initialization void Start () { // Get the game manager gameManagerRef = GetComponentInParent<gameManager>(); // Get the audio source component soundSource = GetComponent<AudioSource>(); soundSource.clip = clockSound; }
// ********************awake*************************** void Awake() { // wywolania managera managerGry = GameObject.Find("GameManager"); Manago = managerGry.GetComponent<gameManager>(); BudynkiBaza = managerGry.GetComponent<budynkiBaza>(); GuiButton = managerGry.GetComponent<guiButton>(); spriteRenderer = GetComponent<SpriteRenderer>(); BudynekClass = managerGry.GetComponent<budynekClass>(); }
public void addTower(gameManager playerInfo, GameObject spawn) { if (!tower) { towerScript towerInfo = spawn.GetComponent<towerScript>(); if (playerInfo.playerEnergy - towerInfo.energy >= 0) { tower = (GameObject)GameObject.Instantiate(spawn, transform.position, Quaternion.identity); playerInfo.playerEnergy -= towerInfo.energy; } } }
// Use this for initialization void Start () { // Get the text component restartText = GetComponent<Text>(); // Get the gameManager gameManagerRef = FindObjectOfType<gameManager>(); // Set the content of the text component to null restartText.text = null; }
//private int numberInActiveParners; void Start() { gem = gameManager.gm; gemPm = gmPartnerManager.gmpm; thisInfoBridge = GetComponent<entAiInfoBridge>(); thisEnt = GetComponent<entity>(); thisEntStats = GetComponent<entStats>(); activePartnersNum = findNumberInActivePartners(); for (int i = 0; i < gemPm.pstat.Length; i++) { if (gemPm.pstat[i].partnerName == thisEnt.entName) { partnerListNum = i; } } }
void Start() { Manago = GetComponent<gameManager>(); // petla budowanie slotow for (int i = 1; i <= Manago.iloscslotow; i++) { Object slotClone = Instantiate (slotPrefab, new Vector3 (licznik, 0, 0), Quaternion.identity); slotClone.name = "slot-" + i; GameObject hand = GameObject.Find("slot-" + i); slotScript = hand.GetComponent<Slot>(); slotScript.IdSlot = i; licznik += 64; } }
// Use this for initialization void Start() { isOpen = 0; openCode = new List<string> (); code = transform.name; gread = int.Parse (transform.parent.name); GM=GameObject.FindGameObjectWithTag ("Player").GetComponent<gameManager> (); thisToggleGroup = GameObject.FindGameObjectWithTag ("levelToggle").GetComponent<ToggleGroup>();; thisEnemy = new List<enemyHero> (); thisToggle=transform.GetComponent<Toggle>(); getOpenCode (); getThisEnemy (); thisToggle.group=thisToggleGroup; }
void Start(){ Manago = GetComponent<gameManager>(); // petla budowanie slotow for (int i = 1; i <= Manago.iloscslotow; i++) { Object slotClone = Instantiate (slotPrefab, new Vector3 (licznik, 0, 0), Quaternion.identity); slotClone.name = "slot-" + i; GameObject hand = GameObject.Find("slot-" + i); Manago.DodajSlotDoBazy(i, false, true); licznik += 64; } }
//private Random random = new Random(); // Use this for initialization void Start() { //ALERT //This code currently makes the drops random, HOWEVER it's a single random //value throught the entire play. Each drop will have the exact same resources //ALERT ResourcesPerDrop[ResourceType.Power] = Random.Range(0, 50); ResourcesPerDrop[ResourceType.Water] = Random.Range(0, 50); ResourcesPerDrop[ResourceType.Oxygen] = Random.Range(0, 50); ResourcesPerDrop[ResourceType.Food] = Random.Range(50, 100); ResourcesPerDrop[ResourceType.Population] = Random.Range(1, 10); ResourcesPerDrop[ResourceType.Materials] = Random.Range(50, 100); GameObject gameControllerObject = GameObject.Find ("gameManager"); gameController = gameControllerObject.GetComponent <gameManager>(); InvokeRepeating ("dropOff", delay, dropRate); }
// Use this for initialization void Start() { script = manager.GetComponent<gameManager>(); pause(); }
// Use this for initialization void Start() { GameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<gameManager>(); lifeTime = Time.time + lifeTimeDuration; }
// Use this for initialization void Start() { GameObject gameControllerObject = GameObject.Find ("gameManager"); gameController = gameControllerObject.GetComponent <gameManager>(); InvokeRepeating ("disaster", delay, dropRate); }
void Start() { Manago = GetComponent<gameManager>(); BudynkiBaza = GetComponent<budynkiBaza>(); }
//Sets the instances to null when the application quits public void OnApplicationQuit() { instance=null; }
//Delete gameManagerInstance public void deleteInstance() { instance=null; }
void Start() { itemBeingDragged = null; playerInfo = manager.GetComponent<gameManager>(); }
// Reference the gameManager private void getGameManager() { gameManagerRef = FindObjectOfType<gameManager>(); }
// Use this for initialization void Start() { manager = gameManager.Instance; // THIS SECTION IS FOR TESTING PURPOSES /* if (!manager.baseExist("Base 1")) { manager.startState(); manager.addBase("Base 1"); manager.addBase("Base 2"); manager.addBase("Base 3"); manager.createInitialBase (); DontDestroyOnLoad(manager); } */ //END OF SECTION currentBase = manager.getCurrentBase(); menuShown = BASE_MAIN; order = new ProductionOrder(manager.getAvailableWeapons()[0]); destBase = manager.getBaseAfter(currentBase); }