readonly Vector2 pivotIcon = new Vector2(0.5f, 0.5f); //can't be consts public FriendData(string _name, int _level, string _staticsics, friendStatus _status, Texture2D _icon) { Name = _name; Level = _level; Staticsics = _staticsics; status = _status; icon = Sprite.Create(_icon, iconSize, pivotIcon); }
readonly Vector2 pivotIcon = new Vector2(0.5f, 0.5f); //can't be consts #endregion Fields #region Constructors public FriendData(string _name, int _level, string _staticsics, friendStatus _status, Texture2D _icon) { Name = _name; Level = _level; Staticsics = _staticsics; status = _status; icon = Sprite.Create(_icon, iconSize, pivotIcon); }