public void PauseCamera() { player.sobControle = false; cm.TrocaOffset(pauseOffset, pauseLookatOffset); //cm.newOffset = new Vector3(0, 2, -4); //cm.newLookAtOffset = new Vector3(1, 3, 0); activeMenu = true; }
private void OnTriggerEnter(Collider target) { if (target.CompareTag("Player")) { cm = Camera.main.GetComponent <followCamera>(); cm.TrocaOffset(novoOffset, novoLookAtOffset); //cm.newOffset = novoOffset; //cm.newLookAtOffset = novoLookAtOffset; } }