// Use this for initialization void Start() { S = this; this.transform.position = OverAllPos.transform.position; this.camera.orthographicSize =20; overView = true; }
// Use this for initialization void Start() { S = this; this.transform.position = OverAllPos.transform.position; this.camera.orthographicSize = 20; overView = true; }
private void Awake() { cm = Camera.main.GetComponent <followCamera>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <ChrCtrl_Pipilson>(); PauseCamera(); menuScreen = GameObject.Find("Menu"); //ui = GameObject.Find("UI"); }
private void OnTriggerEnter(Collider target) { if (target.CompareTag("Player")) { cm = Camera.main.GetComponent <followCamera>(); cm.TrocaOffset(novoOffset, novoLookAtOffset); //cm.newOffset = novoOffset; //cm.newLookAtOffset = novoLookAtOffset; } }
public float damping = 1.5f; // плавность камеры // Use this for initialization void Awake() { instance = this; }