// Use this for initialization
 void Start()
 {
     S = this;
     this.transform.position = OverAllPos.transform.position;
     this.camera.orthographicSize =20;
     overView = true;
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     S = this;
     this.transform.position      = OverAllPos.transform.position;
     this.camera.orthographicSize = 20;
     overView = true;
 }
コード例 #3
0
ファイル: MenuCamera.cs プロジェクト: MarkiedStudent/TCC2019
    private void Awake()
    {
        cm     = Camera.main.GetComponent <followCamera>();
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <ChrCtrl_Pipilson>();
        PauseCamera();

        menuScreen = GameObject.Find("Menu");

        //ui = GameObject.Find("UI");
    }
コード例 #4
0
    private void OnTriggerEnter(Collider target)
    {
        if (target.CompareTag("Player"))
        {
            cm = Camera.main.GetComponent <followCamera>();

            cm.TrocaOffset(novoOffset, novoLookAtOffset);
            //cm.newOffset = novoOffset;
            //cm.newLookAtOffset = novoLookAtOffset;
        }
    }
コード例 #5
0
ファイル: followCamera.cs プロジェクト: marad747/jumper
    public float damping = 1.5f; // плавность камеры
    // Use this for initialization

    void Awake() {

        instance = this;

    }