public static TextureData Constant(float3 color) { var data = CreateInstance <TextureData>(); data.hideFlags = HideFlags.HideAndDontSave; data.type = TextureType.Constant; data.mainColor = color.ToColor(); return(data); }
public static TextureData CheckerPattern(float3 oddColor, float3 evenColor) { var data = CreateInstance <TextureData>(); data.hideFlags = HideFlags.HideAndDontSave; data.type = TextureType.CheckerPattern; data.mainColor = oddColor.ToColor(); data.secondaryColor = evenColor.ToColor(); return(data); }