コード例 #1
0
ファイル: terrainManager.cs プロジェクト: johnying7/Projects
 public void Awake()
 {
     fm.initialize();
     fm.createDirectory("Database");                   //creates a file directory if one does not exist
     if (fm.checkFile("Database/Terrain.dat") == true) //if file exists, use it
     {
         Debug.Log("File Terrain.dat found. Please load terrain during RUNTIME.");
     }
     else         //else create a new file if there isn't one
     {
         Debug.Log("Creating new file");
         fm.createFile("Database", "Terrain", "dat", "", isDataEncrypted);
     }
 }
コード例 #2
0
ファイル: SavePlayer.cs プロジェクト: johnying7/Projects
    void Awake()
    {
        fm.initialize();
        fm.createDirectory("PlayerSaves");
        if (fm.checkFile("PlayerSaves/PlayerInfo.xml") == true)        //if file exists, use it
        {
            Debug.Log("File found");

            loadPlayerHealth();
        }
        else
        {
            Debug.Log("Creating new file");
            XmlDocument xDoc = new XmlDocument();
            XmlElement  root = xDoc.CreateElement("PlayerSaves");
            xDoc.AppendChild(root);
            fm.createFile("PlayerSaves", "PlayerInfo", "xml", xDoc.OuterXml, true);
        }
    }