// Start is called before the first frame update void Start() { nameText.text = bossName; startBattle = false; isDead = false; vulnerableCounter = vulnerableTime; ability = GetComponent <EnemyAbilityes>(); bh = GetComponent <BossHealth>(); anim = GetComponent <enemyAnimationManager>(); }
// Start is called before the first frame update void Start() { anim = GetComponent <enemyAnimationManager>(); entrace.SetActive(false); robotActivetor.SetActive(false); }
// Start is called before the first frame update void Start() { anim = GetComponent <enemyAnimationManager>(); }
// Start is called before the first frame update void Start() { enAnimMan = GetComponent <enemyAnimationManager>(); attackCounter = attackTime; }