// Start is called before the first frame update
    void Start()
    {
        nameText.text = bossName;

        startBattle       = false;
        isDead            = false;
        vulnerableCounter = vulnerableTime;
        ability           = GetComponent <EnemyAbilityes>();
        bh   = GetComponent <BossHealth>();
        anim = GetComponent <enemyAnimationManager>();
    }
 // Start is called before the first frame update
 void Start()
 {
     anim = GetComponent <enemyAnimationManager>();
     entrace.SetActive(false);
     robotActivetor.SetActive(false);
 }
 // Start is called before the first frame update
 void Start()
 {
     anim = GetComponent <enemyAnimationManager>();
 }
 // Start is called before the first frame update
 void Start()
 {
     enAnimMan     = GetComponent <enemyAnimationManager>();
     attackCounter = attackTime;
 }