コード例 #1
0
ファイル: AsSlot.cs プロジェクト: ftcaicai/ArkClient
	public AsSlot.SLOT_TYPE GetSlotType( eSKILL_TYPE eSkillType)
	{
		switch( eSkillType)
		{
		case eSKILL_TYPE.Charge:
		case eSKILL_TYPE.TargetCharge:
			return AsSlot.SLOT_TYPE.SLT_IT_CHARGE;
		case eSKILL_TYPE.Target:
		case eSKILL_TYPE.SlotBase:
			return AsSlot.SLOT_TYPE.SLT_IT_TARGET;
		}
	
		return AsSlot.SLOT_TYPE.SLT_IT_IMMEDIATE;
	}
コード例 #2
0
ファイル: Tbl_Skill.cs プロジェクト: ftcaicai/ArkClient
	// bad code
	public Tbl_Skill_Record GetSkillByType(eCLASS _class, eSKILL_TYPE _type, eCommand_Type _commandType)
	{
		if(_commandType == eCommand_Type.DoubleTab)
		{
			Debug.LogWarning("Tbl_Skill_Table::GetSkillByType: invalid usage eCommand_Type.DoubleTab. " +
				"DoubleTab skills does not exist alone, So use [GetDoubleTabSkillByPickingType()] function");
			return null;
		}
		
		foreach(Tbl_Skill_Record record in m_ClassTypeTable[_class])
		{
			if(record.Skill_Type == _type)
			{
				if(_commandType == eCommand_Type.NONE)
					return record;
				else if(_commandType == record.Command_Type)
					return record;
			}
		}
		
		Debug.LogWarning( "[Tbl_Skill_Table]GetSkillByType: there is no record. class=" +
			_class + ", type = " + _type + ", command type = " + _commandType);
		return null;
	}
コード例 #3
0
ファイル: Tbl_Skill.cs プロジェクト: ftcaicai/ArkClient
	public Tbl_Skill_Record(BinaryReader br)// : base(_element)
	{
		m_Index = br.ReadInt32();
		m_SkillName_Index = br.ReadInt32();
		m_Description_Index = br.ReadInt32();
		m_SkillName_Print = (eSkillNamePrint)br.ReadInt32();
		m_SkillReset = (eSkillReset)br.ReadInt32();
		m_nSkillResetCost = br.ReadInt32();
		m_SkillAutoTarget = (eSkillAutoTarget)br.ReadInt32();
		m_Skill_Icon = br.ReadString();
		
		m_Class = (eCLASS)br.ReadInt32();
		m_Skill_Type = (eSKILL_TYPE)br.ReadInt32();
		m_Skill_TargetType = (eSkill_TargetType)br.ReadInt32();		
		m_SkillIcon_Enable_Target = (eSkillIcon_Enable_Target)br.ReadInt32();
		m_SkillIcon_Enable_Condition = (eSkillIcon_Enable_Condition)br.ReadInt32();
		m_SkillIcon_Enable_ConditionValue = br.ReadInt32();
		
		m_Command_Type = (eCommand_Type)br.ReadInt32();
		m_CommandPicking_Type = (eCommandPicking_Type)br.ReadInt32();
		m_Attack_Direction = (eATTACK_DIRECTION)br.ReadInt32();
		m_CoolTimeGroup = br.ReadInt32();
		m_DisableInPvP = (eDisableInPvP)br.ReadInt32();
		m_DisableInRaid = (eDisableInRaid)br.ReadInt32();
        m_DisableInField = (eDisableInRaid)br.ReadInt32();
		m_DisableInInDun = (eDisableInInDun)br.ReadInt32();
		
		for(int i=1; i<=AsTableManager.sSkillLevelPotencyCount; ++i)
		{
			ePotency_Enable_Target check_target = (ePotency_Enable_Target)br.ReadInt32();
			ePotency_Enable_Condition check_condition = (ePotency_Enable_Condition)br.ReadInt32();
			float check_conditionValue = br.ReadSingle();
			ePotency_Enable_Target check_target2 = (ePotency_Enable_Target)br.ReadInt32();
			ePotency_Enable_Condition check_condition2 = (ePotency_Enable_Condition)br.ReadInt32();
			float check_conditionValue2 = br.ReadSingle();
			ePotency_Type type = (ePotency_Type)br.ReadInt32();
			ePotency_Target target = (ePotency_Target)br.ReadInt32();
			ePotency_DurationType duration = (ePotency_DurationType)br.ReadInt32();
			ePotency_Attribute attribute = (ePotency_Attribute)br.ReadInt32();
			ePotency_Element element = ePotency_Element.NONE;
			string buff = br.ReadString();
			int buffToolTipIdx = br.ReadInt32();
			
			Tbl_Skill_Potency potency = 
				new Tbl_Skill_Potency(check_target, check_condition, check_conditionValue,
					check_target2, check_condition2, check_conditionValue2,
					type, target, duration, attribute, element, buff, buffToolTipIdx);
			
			m_listSkillPotency.Add(potency);
		}
	}
コード例 #4
0
ファイル: AsTableManager.cs プロジェクト: ftcaicai/ArkClient
	public Tbl_Skill_Record GetTbl_Skill_Record( eCLASS _class, eSKILL_TYPE _type, eCommand_Type _inputType)
	{
		return m_Tbl_Skill.GetSkillByType( _class, _type, _inputType);
	}
コード例 #5
0
	//constructor
	public Msg_Player_Skill_Ready( eCLASS _class, eSKILL_TYPE _type, eCommand_Type _command, eGENDER _gender,
		AsBaseEntity _pickedEntity, Vector3 _picked,
		Vector3 _head, Vector3 _center, Vector3 _tail,
		Vector3 _dir, eClockWise _cw)
	{
		m_MessageType = eMessageType.PLAYER_SKILL_READY;

		pickedEntity_ = _pickedEntity;
		picked_ = _picked;

		head_ = _head;
		center_ = _center;
		tail_ = _tail;

		direction_ = _dir;

		cw_ = _cw;

		switch( _type)
		{
		case eSKILL_TYPE.Base:
			skillRecord_ = AsTableManager.Instance.GetRandomBaseSkill( _class);
			break;
		case eSKILL_TYPE.Command:
			skillRecord_ = SkillBook.Instance.GetLearnedCommandSkill( _command);
			break;
		default:
			Debug.LogError( "Msg_Player_Skill_Ready::Msg_Player_Skill_Ready(): [class]" + _class + ",[type]" +
				_type + ",[command]" + _command +
				",[head_]" + _head + ",[center_]" + _center + ",[tail_]" + _tail + ",[direction]" + direction_);
			break;
		}

		if( skillRecord_ != null)
		{
			skillLv_ = SkillBook.Instance.GetSkillLevel( skillRecord_);

			skillLvRecord_ = AsTableManager.Instance.GetTbl_SkillLevel_Record( skillLv_, skillRecord_.Index);

			int actionIdx = -1;
			if( _gender == eGENDER.eGENDER_MALE)
			{
				if( cw_ == eClockWise.CW)
					actionIdx = skillLvRecord_.SkillAction_Index;
				else
					actionIdx = skillLvRecord_.SkillActionCCW_Index;
			}
			else if( _gender == eGENDER.eGENDER_FEMALE)
			{
				if( cw_ == eClockWise.CW)
					actionIdx = skillLvRecord_.SkillAction_Index_Female;
				else
					actionIdx = skillLvRecord_.SkillActionCCW_Index_Female;
			}

			actionRecord_ = AsTableManager.Instance.GetTbl_Action_Record( actionIdx);

			if( skillLvRecord_ != null || actionRecord_ != null)
			{
				constructSucceed_ = true;
				return;
			}
		}
	}
コード例 #6
0
	public Tbl_MonsterSkill_Record(BinaryReader br)
	{
		m_Index = br.ReadInt32();
		m_Des_SkillName = br.ReadString();
		m_SkillName_Index = br.ReadInt32();		
		
		int print = 0; 
		print = br.ReadInt32();
		switch(print)
		{
		case 0: m_SkillName_Print = eSkillNamePrint.None; break;
		case 1: m_SkillName_Print = eSkillNamePrint.Print; break;
		case 2: m_SkillName_Print = eSkillNamePrint.Negative; break;
		}		
		
		m_Class = br.ReadString();
		m_Skill_Type = (eSKILL_TYPE)br.ReadInt32();
		
		int icount = br.ReadInt32();
		for(int i=0; i<icount; ++i)
		{
			ePotency_Enable_Target check_target = (ePotency_Enable_Target)br.ReadInt32();
			ePotency_Enable_Condition check_condition = (ePotency_Enable_Condition)br.ReadInt32();
			float check_conditionValue = br.ReadSingle();
			ePotency_Enable_Target check_target2 = (ePotency_Enable_Target)br.ReadInt32();
			ePotency_Enable_Condition check_condition2 = (ePotency_Enable_Condition)br.ReadInt32();
			float check_conditionValue2 = br.ReadSingle();
			ePotency_Type type = (ePotency_Type)br.ReadInt32();
			ePotency_Target target = (ePotency_Target)br.ReadInt32();
			ePotency_DurationType duration = (ePotency_DurationType)br.ReadInt32();
			ePotency_Attribute attribute = (ePotency_Attribute)br.ReadInt32();
			
			string buff = br.ReadString();
			int iBuffTooltipIdx = br.ReadInt32();
			
			Tbl_Skill_Potency potency = new Tbl_Skill_Potency(check_target, check_condition, check_conditionValue,
				check_target2, check_condition2, check_conditionValue2,
				type, target, duration, attribute, ePotency_Element.NONE, buff, iBuffTooltipIdx);
				
			m_listSkillPotency.Add(potency);
		}
	}