コード例 #1
0
ファイル: PackageReader.cs プロジェクト: supermuk/iudico
        /// <summary>
        /// Explodes the m_zip file into a newly created (randomly named, in the temporary directory)
		/// destination directory if this hasn't been done already.
        /// </summary>
        /// <remarks>
        /// <c>m_state</c> affects what this method does, and can be changed by this method.
        /// <c>m_unzipPath</c> can be changed by this method.
        /// </remarks>
        /// <exception cref="ObjectDisposedException">State of the reader is "Closed".</exception>
        /// <exception cref="InvalidPackageException">There is a problem with the zip package.</exception>
        /// <returns>Package root path.</returns>
        private string ExplodeZipIfNeeded()
        {
            if (m_state == ZipPackageReaderState.Disposed)
            {
                throw new ObjectDisposedException("ZipPackageReader");
            }
            if (m_state != ZipPackageReaderState.Exploded)
            {
                // If there is an m_stream but no m_zip, we still need to stream the stream into a temp file.
                if (m_stream != null && m_zip == null)
                {
                    using (ImpersonateIdentity id = new ImpersonateIdentity(m_impersonationBehavior))
                    {
                        m_zip = new FileInfo(Path.GetTempFileName());
                        using (FileStream fileStream = m_zip.Create())
                        {
                            // Read from the stream and write to the exploded location using the specified identity.
                            Utilities.CopyStream(m_stream, m_impersonationBehavior, fileStream, m_impersonationBehavior);
                        }
                    }
                    m_mustDeleteFile = true;
                }

                using (ImpersonateIdentity id = new ImpersonateIdentity(m_impersonationBehavior))
                {
                    // Note that Path.Combine is safe here since Path.GetTempPath() and Path.GetRandomFileName()
                    // are known to be safe.
                    // Just in case Path.GetRandomFileName() returns a filename that already exists, keep trying
                    // until success.
                    bool done = false;
                    while (!done)
                    {
                        m_unzipPath = new DirectoryInfo(Path.Combine(Path.GetTempPath(), Path.GetRandomFileName()));
                        if (m_unzipPath.Exists) continue;
                        m_unzipPath.Create();
                        done = true;
                    }
                    // explode the zip file
                    try
                    {
												throw new Exception("Compression class is not found!");
                        //Compression.Unzip(m_zip, m_unzipPath);
                        m_state = ZipPackageReaderState.Exploded;
                    }
                    catch (Exception e)
                    {
                        // on Exception, convert into InvalidPackageException.

                        // wrap this message into a descriptive message
                        string message = "";
                        message = String.Format(CultureInfo.InvariantCulture, ValidatorResources.PackageCouldNotBeOpened, message);
                        throw new InvalidPackageException(message, e);
                    }
                }
            }
            return m_unzipPath.ToString();
        }
コード例 #2
0
ファイル: PackageReader.cs プロジェクト: supermuk/iudico
        /// <summary>
        /// Releases all resources used by this object
        /// </summary>
        /// <param name="disposing">True if this method was called from
        ///    <Mth>/System.IDisposable.Dispose</Mth></param>
        protected override void Dispose(bool disposing)
        {
            try
            {
                if (m_fsPackageReader != null)
                {
                    m_fsPackageReader.Dispose();
                    m_fsPackageReader = null;
                }

                if (m_state == ZipPackageReaderState.Disposed)
                {
                    return;
                }
                // If the current state is "exploded", delete the directory, files, and all
                // subdirectories and files.  Note that the only way the current state becomes
                // "exploded" is with a successful unzip operation.
                if (m_state == ZipPackageReaderState.Exploded)
                {
                    if (m_unzipPath != null)
                    {
                        try
                        {
                            m_unzipPath.Delete(true);
                        }
                        catch (IOException)
                        {
                            // file can't be deleted if currently open.  Unfortunately this means there will be
                            // files left behind.
                            // noop
                        }
                    }
                    // delete the created file if needed.
                    if (m_mustDeleteFile && m_zip != null)
                    {
                        m_zip.Delete();
                    }
                }
            }
            finally
            {
                m_state = ZipPackageReaderState.Disposed;
                base.Dispose(disposing);
            }
        }