// 추가 public void playBulletSFX(Vector3 worldPos, eBulletSFX eBullet) { if (CheckViewPortOut(worldPos)) { return; } Bulletsource.PlayOneShot(BulletSFX[(int)eBullet]); }
public void playBulletSFX(eBulletSFX eBullet) { Bulletsource.PlayOneShot(BulletSFX[(int)eBullet]); }