// 추가
    public void playBulletSFX(Vector3 worldPos, eBulletSFX eBullet)
    {
        if (CheckViewPortOut(worldPos))
        {
            return;
        }

        Bulletsource.PlayOneShot(BulletSFX[(int)eBullet]);
    }
 public void playBulletSFX(eBulletSFX eBullet)
 {
     Bulletsource.PlayOneShot(BulletSFX[(int)eBullet]);
 }