public void updateBuildablePainted(int minXTile, int minZTile, int maxXTile, int maxZTile) { int numX = (int)((maxXTile - minXTile)); int numZ = (int)((maxZTile - minZTile)); for (int i = 0; i < numX; i++) { for (int j = 0; j < numZ; j++) { int xs = (int)BMathLib.Clamp((i + minXTile), 0, mNumXTiles - 1); int zs = (int)BMathLib.Clamp((minZTile + j), 0, mNumXTiles - 1); eBuildOverrideVal p = (eBuildOverrideVal)getJaggedBuildable(xs, zs); if (p == eBuildOverrideVal.cBuild_Unbuildable) { mSimLandBuildable[xs * mNumXTiles + zs] = true; } if (p == eBuildOverrideVal.cBuild_Buildable) { mSimLandBuildable[xs * mNumXTiles + zs] = false; } } } }
public void setBuildibleBrushState(eBuildOverrideVal v) { mCurrBuildMode = v; }