Beispiel #1
0
        public void updateBuildablePainted(int minXTile, int minZTile, int maxXTile, int maxZTile)
        {
            int numX = (int)((maxXTile - minXTile));
            int numZ = (int)((maxZTile - minZTile));

            for (int i = 0; i < numX; i++)
            {
                for (int j = 0; j < numZ; j++)
                {
                    int xs = (int)BMathLib.Clamp((i + minXTile), 0, mNumXTiles - 1);
                    int zs = (int)BMathLib.Clamp((minZTile + j), 0, mNumXTiles - 1);
                    eBuildOverrideVal p = (eBuildOverrideVal)getJaggedBuildable(xs, zs);

                    if (p == eBuildOverrideVal.cBuild_Unbuildable)
                    {
                        mSimLandBuildable[xs * mNumXTiles + zs] = true;
                    }
                    if (p == eBuildOverrideVal.cBuild_Buildable)
                    {
                        mSimLandBuildable[xs * mNumXTiles + zs] = false;
                    }
                }
            }
        }
Beispiel #2
0
 public void setBuildibleBrushState(eBuildOverrideVal v)
 {
     mCurrBuildMode = v;
 }