コード例 #1
0
 // Use this for initialization
 void Start()
 {
     if (dHol == null)
     {
         dHol = dBox.AddComponent <dialogHolder>();
     }
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     theQM = FindObjectOfType <QuestManager>();
     theDH = FindObjectOfType <dialogHolder>();
     theDM = FindObjectOfType <DialogueManager>();
     theIM = FindObjectOfType <InventoryManager>();
     theGM = FindObjectOfType <GameModel>();
 }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        var sister = GameObject.Find("sister");

        anim  = sister.GetComponent <Animator> ();
        theDH = FindObjectOfType <dialogHolder> ();
        theWM = FindObjectOfType <WeaponManager> ();
        dMan  = FindObjectOfType <DialogueManager> ();
    }
コード例 #4
0
    void Start()
    {
        thePlayerStats = FindObjectOfType <PlayerStats>();
        theDM          = FindObjectOfType <DialogueManager>();
        dHol           = FindObjectOfType <dialogHolder>();
        scMan          = FindObjectOfType <SceneManager2>();

        flame = true;
    }
コード例 #5
0
 public void startDialog(List <dialog> DialogList, dialogHolder DialogHolder)
 {
     if (active)
     {
         return;
     }
     dialogHolder = DialogHolder;
     active       = true;
     dialogList   = DialogList;
     dialogIndex  = -1;
     PlayerController.allowMovement = false;
 }
コード例 #6
0
ファイル: Item.cs プロジェクト: VPoint/HighNoon
 // Use this for initialization
 void Start()
 {
     theDH = FindObjectOfType <dialogHolder>();
     theDM = FindObjectOfType <DialogueManager>();
     theGM = FindObjectOfType <GameModel>();
 }
コード例 #7
0
 // Start is called before the first frame update
 void Start()
 {
     dHolder = FindObjectOfType <dialogHolder>();
 }
コード例 #8
0
 // Start is called before the first frame update
 void Start()
 {
     dHolder   = FindObjectOfType <dialogHolder>();
     thePlayer = FindObjectOfType <PlayerController>();
     spwnNPC   = FindObjectOfType <RespawnNPC>();
 }