// Use this for initialization void Start() { if (dHol == null) { dHol = dBox.AddComponent <dialogHolder>(); } }
// Use this for initialization void Start() { theQM = FindObjectOfType <QuestManager>(); theDH = FindObjectOfType <dialogHolder>(); theDM = FindObjectOfType <DialogueManager>(); theIM = FindObjectOfType <InventoryManager>(); theGM = FindObjectOfType <GameModel>(); }
// Use this for initialization void Start() { var sister = GameObject.Find("sister"); anim = sister.GetComponent <Animator> (); theDH = FindObjectOfType <dialogHolder> (); theWM = FindObjectOfType <WeaponManager> (); dMan = FindObjectOfType <DialogueManager> (); }
void Start() { thePlayerStats = FindObjectOfType <PlayerStats>(); theDM = FindObjectOfType <DialogueManager>(); dHol = FindObjectOfType <dialogHolder>(); scMan = FindObjectOfType <SceneManager2>(); flame = true; }
public void startDialog(List <dialog> DialogList, dialogHolder DialogHolder) { if (active) { return; } dialogHolder = DialogHolder; active = true; dialogList = DialogList; dialogIndex = -1; PlayerController.allowMovement = false; }
// Use this for initialization void Start() { theDH = FindObjectOfType <dialogHolder>(); theDM = FindObjectOfType <DialogueManager>(); theGM = FindObjectOfType <GameModel>(); }
// Start is called before the first frame update void Start() { dHolder = FindObjectOfType <dialogHolder>(); }
// Start is called before the first frame update void Start() { dHolder = FindObjectOfType <dialogHolder>(); thePlayer = FindObjectOfType <PlayerController>(); spwnNPC = FindObjectOfType <RespawnNPC>(); }