void Start() { // Set up the binding between the highlight and isSelected dfSlicedSprite highlight = (dfSlicedSprite)GetComponentInChildren(typeof(dfSlicedSprite)); dfPropertyBinding.Bind(this, "uIsSelected", highlight, "IsVisible"); }
public override void run(GameObject pScreen) { // First we destroy the object if it already exists foreach (PlayingProp p in pScreen.GetComponentsInChildren <PlayingProp>().Where(p => p.uID == uID)) { GameObject.Destroy(p.gameObject); } GameObject g = (GameObject)GameObject.Instantiate(mPlayingDialoguePrefab, Vector3.zero, Quaternion.identity); g.transform.parent = pScreen.transform; dfSlicedSprite sprite = g.GetComponent <dfSlicedSprite>(); sprite.SpriteName = mSpriteName; sprite.Size = new Vector2(float.Parse(mSizeX), float.Parse(mSizeY)); sprite.Position = new Vector2(float.Parse(mNewX), float.Parse(mNewY)); sprite.ZOrder = int.Parse(mZOrder); PlayingProp r = g.GetComponent <PlayingProp>(); r.uID = uID; dfLabel l = g.GetComponentInChildren <dfLabel>(); l.Text = mText; l.TextScale = float.Parse(mTextScale); sprite.enabled = true; }
void OnMouseDown() { GameObject g = (GameObject)Instantiate(mDialoguePrefab, Vector3.zero, Quaternion.identity); g.transform.parent = mScreen.transform; Vector2 mousePosition = uImage.GetManager().ScreenToGui(new Vector2(Input.mousePosition.x, Input.mousePosition.y)); dfSlicedSprite sprite = g.GetComponent <dfSlicedSprite>(); // TODO: these numbers are hardcoded - copied from the unity gui - figure out how to get this programatically Vector2 top_left = new Vector2(mousePosition.x - 183, (0 - mousePosition.y) + 123); sprite.Position = new Vector2(top_left.x - (sprite.Size.x / 2), top_left.y + (sprite.Size.y / 2)); sprite.SpriteName = uBackgroundSpriteName; sprite.Size = new Vector2(300, 300); MovingArea p = g.GetComponentInChildren <MovingArea>(); p.OnMouseDown(); }
public void Start() { this.control = GetComponent<dfSlicedSprite>(); }
public void Start() { this.control = GetComponent<dfSlicedSprite>(); this.useGUILayout = false; }
void RecordDialogue() { // First loop through all of the recordable objects in screen to check if any have been added/removed RecordingDialogue[] currentDialogues = FindObjectsOfType <RecordingDialogue>(); // Get the IDs from all current text string[] currentIDs = (from dialogue in currentDialogues select dialogue.uID).ToArray(); // Check if any have been added foreach (string ID in currentIDs) { if (!mKnownDialogueIDs.Contains(ID)) { // This is a new dialogue RecordingDialogue d = currentDialogues.Where(dialogue => dialogue.uID == ID).First(); dfSlicedSprite sprite = d.gameObject.GetComponent <dfSlicedSprite>(); dfLabel label = sprite.GetComponentInChildren <dfLabel>(); mRecordingPlayer.networkView.RPC("RecordAction", RPCMode.All, new object[] { "DialogueInstantiationChange", RPCEncoder.Encode(new string[] { mTime.ToString(), d.uID, sprite.SpriteName, label.Text, label.TextScale.ToString(), sprite.Position.x.ToString(), sprite.Position.y.ToString(), sprite.Size.x.ToString(), sprite.Size.y.ToString(), sprite.ZOrder.ToString() }) }); mKnownDialogueTexts[ID] = label.Text; mKnownDialogueTextScales[ID] = label.TextScale; mKnownPositions[ID] = sprite.Position; mKnownZOrders[ID] = sprite.ZOrder; mKnownSizes[ID] = sprite.Size; } } // Check if any have been removed foreach (string ID in mKnownDialogueIDs) { if (!currentIDs.Contains(ID)) { // This dialogue has been removed mRecordingPlayer.networkView.RPC("RecordAction", RPCMode.All, new object[] { "DestroyChange", RPCEncoder.Encode(new string[] { mTime.ToString(), ID }) }); } } mKnownDialogueIDs = currentIDs; // Then check if any have moved position foreach (RecordingDialogue p in currentDialogues) { dfSlicedSprite sprite = p.gameObject.GetComponent <dfSlicedSprite>(); dfLabel label = sprite.GetComponentInChildren <dfLabel>(); if (sprite.Position != mKnownPositions[p.uID]) { // The prop has moved mRecordingPlayer.networkView.RPC("RecordAction", RPCMode.All, new object[] { "PositionChange", RPCEncoder.Encode(new string[] { mTime.ToString(), p.uID, sprite.Position.x.ToString(), sprite.Position.y.ToString() }) }); mKnownPositions[p.uID] = sprite.Position; } if (sprite.ZOrder != mKnownZOrders[p.uID]) { // The prop has moved ZOrder mRecordingPlayer.networkView.RPC("RecordAction", RPCMode.All, new object[] { "ZOrderChange", RPCEncoder.Encode(new string[] { mTime.ToString(), p.uID, sprite.ZOrder.ToString() }) }); mKnownZOrders[p.uID] = sprite.ZOrder; } if (sprite.Size != mKnownSizes[p.uID]) { // The prop has changed size mRecordingPlayer.networkView.RPC("RecordAction", RPCMode.All, new object[] { "SizeChange", RPCEncoder.Encode(new string[] { mTime.ToString(), p.uID, sprite.Size.x.ToString(), sprite.Size.y.ToString() }) }); mKnownSizes[p.uID] = sprite.Size; } if (label.Text != mKnownDialogueTexts[p.uID]) { // The prop has changed size mRecordingPlayer.networkView.RPC("RecordAction", RPCMode.All, new object[] { "DialogueTextChange", RPCEncoder.Encode(new string[] { mTime.ToString(), p.uID, label.Text }) }); mKnownDialogueTexts[p.uID] = label.Text; } if (label.TextScale != mKnownDialogueTextScales[p.uID]) { // The prop has changed size mRecordingPlayer.networkView.RPC("RecordAction", RPCMode.All, new object[] { "DialogueTextScaleChange", RPCEncoder.Encode(new string[] { mTime.ToString(), p.uID, label.TextScale.ToString() }) }); mKnownDialogueTextScales[p.uID] = label.TextScale; } } }
public void Start() { this.control = GetComponent <dfSlicedSprite>(); this.useGUILayout = false; }