public deckDraw randomDraw(int drawSize, Deck deck) { //Debug.Log(deck.cards[0].title); /* for (int x = 0; x < deck.cards.Count; x++){ * Debug.Log(deck.cards[x]); * } */ deckDraw drawnCards = new deckDraw(); drawnCards.cards = new List <card>(); // select random cards from deck and add them to drawnCards List for (int x = 0; x < drawSize; x++) { //Debug.Log("Cards in deck:" + deck.cards.Count); int cardNum = Random.Range(0, deck.cards.Count - 1); Debug.Log("cardNum:" + cardNum); Debug.Log(drawnCards.cards.Count); Debug.Log(deck.cards[cardNum]); drawnCards.cards.Add(deck.cards[cardNum]); deck.cards.RemoveAt(cardNum); } return(drawnCards); /* for (int x = 0; x < drawnCards.cards.Count; x++){ * Debug.Log(drawnCards.cards[x]); * } */ }
public void drawCard(int numCards) { Debug.Log("This is the drawCard method being called"); Deck deck = Deck.GetComponent <deckManager>().deck; Debug.Log(deck.cards[0].title); deckDraw pull = Deck.GetComponent <cardGenerator>().randomDraw(numCards, deck); Debug.Log("First card title: " + pull.cards[0].title); //GameObject[] hand = new GameObject[10]; Vector2 leftOffset = new Vector2(2f, 0); Vector2 rightOffset = new Vector2(2f, 0); Vector2 origin = new Vector2(0, -3.72f); //hand[0] = Instantiate(cardPrefab, new Vector2(0, -3.72f), Quaternion.identity); GameObject card = Instantiate(cardPrefab, origin, Quaternion.identity); card.name = "card0"; card.transform.parent = gameObject.transform; List <Text> cardText = new List <Text>(); card.transform.GetComponentsInChildren <Text>(cardText); //cardText[0].text = "This is the origin"; cardText[0].text = pull.cards[0].title; cardText[1].text = pull.cards[0].description; //hand[0].transform.parent = gameObject.transform; for (int i = 1; i < numCards; i++) { if (i % 2 == 0) { card = Instantiate(cardPrefab, origin + rightOffset * (i / 2), Quaternion.identity); card.name = "card" + i; card.transform.parent = gameObject.transform; //rightOffset += new Vector2(2f,0); card.transform.GetComponentsInChildren <Text>(cardText); //cardText[0].text = "This is the origin"; cardText[0].text = pull.cards[i].title; cardText[1].text = pull.cards[i].description; } else { /* Debug.Log(i); * Debug.Log(Mathf.Ceil(i/2f)); * Debug.Log(origin - leftOffset*(Mathf.Ceil(i/2f))); */ card = Instantiate(cardPrefab, origin - leftOffset * (Mathf.Ceil(i / 2f)), Quaternion.identity); card.name = "card" + i; card.transform.parent = gameObject.transform; //leftOffset += new Vector2(2f,0); card.transform.GetComponentsInChildren <Text>(cardText); //cardText[0].text = "This is the origin"; cardText[0].text = pull.cards[i].title; cardText[1].text = pull.cards[i].description; } //Debug.Log(card.transform.position); //Debug.Log(card.transform.rect.width); } //return hand; }