private void Awake() { rb2d_ptr = GetComponent <Rigidbody2D>(); utilStats_ptr = GetComponent <d_General_UtilityStats>(); trm_ptr = GetComponent <Transform>(); genInput_ptr = GetComponent <d_General_Input>(); }
void Start() { id = Database.GetPlayer().GetComponent <d_General_Input>(); b2d = GetComponent <BoxCollider2D>(); sad_ptr = GetComponent <SimpleAttackData>(); enemiesColliders = new Collider2D[50]; contactFilter = new ContactFilter2D(); contactFilter.useLayerMask = true; contactFilter.layerMask = LayerMask.GetMask("Enemies"); EventHandler.OnAttackLanded += Use; }
private void Awake() { genInput_ptr = GetComponent <d_General_Input>(); }
private void Awake() { animator = GetComponent <Animator>(); genInput_ptr = GetComponent <d_General_Input>(); }