void Awake() { cLoop = this; }
// Start is called before the first frame update void Start() { cLoop = Camera.main.GetComponent <combatLoop>(); barGamer = this.GetComponent <Animator>(); closeHash = Animator.StringToHash("closeBarr"); }
// Start is called before the first frame update void Start() { cLoop = Camera.main.GetComponent <combatLoop>(); anim = this.GetComponent <Animator>(); animHash = Animator.StringToHash("showcritz"); }