void OnCollisionEnter(Collision thing) { var name = thing.collider.name; //Debug.Log("Thing is " + name); if (name == "cube2") { ci.Play(); blood.add(); } else if (name == "cube3") { putong.Play(); //Destroy(thing.collider); } else if (name == "cube4") { putong.Play(); } else if (name == "cube5") { /*Vector3 vex_1 = thing.transform.position; * Vector3 vex_2 = thing.other.gameObject.transform.position; * Vector3 vex_3 = thing.other.gameObject.GetComponent<Renderer>().bounds.size;*/ Debug.Log(name); ContactPoint vPoint = thing.contacts[0]; //获取第一个碰撞点 Quaternion quate = Quaternion.FromToRotation(Vector3.up, new Vector3(0, 1, 0)); //碰撞点法线 count = 0; suilie.Play(); anima = Instantiate(break_brick_anim, vPoint.point, quate) as GameObject; boards.Remove(thing.gameObject); Destroy(thing.gameObject); } else if (name == "cube6") { transform.Translate(new Vector3(0, 12, 0) * speed * Time.deltaTime); tanhuang.Play(); /* Debug.Log(name); * ContactPoint vPoint = thing.contacts[0];//获取第一个碰撞点 * * Quaternion quate = Quaternion.FromToRotation(Vector3.up, new Vector3(0, 1, 0)); * * count = 0; * * anima = Instantiate(spring_brick_anim, vPoint.point, quate) as GameObject; * * boards.Remove(thing.gameObject); * Destroy(thing.gameObject); */ } else if (name == "cube1") { putong.Play(); } else if (name == "bullet") { blood.add(); Bomb.Play(); GameObject bul_explore = Instantiate(bullet_explore_anim); bul_explore.transform.localScale = new Vector3(2.0f, 2.0f, 1.0f); ContactPoint vPoint = thing.contacts[0]; //获取第一个碰撞点 Quaternion quate = Quaternion.FromToRotation(Vector3.up, vPoint.normal); //碰撞点法线 GameObject animation = Instantiate(bul_explore, vPoint.point, quate) as GameObject; bomb.Add(animation); bombtime.Add(frame); thing.gameObject.name = "nonactive"; Destroy(bul_explore); } // Collision on GoldCoins else if (name == "GoldCoin") { isGoldAway = true; // Go to an inaccessible place RealGC.transform.position = new Vector3(100.0f, 100.0f, 0); // Coin add one coin.Add(1); } }
void OnCollisionEnter(Collision thing) { var name = thing.collider.name; //Debug.Log("Thing is " + name); if (name == "cube2") { ci.Play(); blood.add(); if (blood_screen == null) { blood_screen = Instantiate(bloodscreen); } } else if (name == "cube3") { putong.Play(); //Destroy(thing.collider); } else if (name == "cube4") { putong.Play(); } else if (name == "cube5") { Debug.Log(name); ContactPoint vPoint = thing.contacts [0]; //获取第一个碰撞点 Quaternion quate = Quaternion.FromToRotation(Vector3.up, new Vector3(0, 1, 0)); //碰撞点法线 count = 0; suilie.Play(); anima = Instantiate(break_brick_anim, vPoint.point, quate) as GameObject; breakarray.Add(anima); framearray.Add(frame); boards.Remove(thing.gameObject); Destroy(thing.gameObject); } else if (name == "cube6") { transform.Translate(new Vector3(0, 12, 0) * speed * Time.deltaTime); is_jumping = false; ready_to_jump = true; tanhuang.Play(); } else if (name == "cube1") { putong.Play(); } else if (name == "bullet") { blood.add(); Bomb.Play(); GameObject bul_explore = Instantiate(bullet_explore_anim); bul_explore.transform.localScale = new Vector3(2.0f, 2.0f, 1.0f); ContactPoint vPoint = thing.contacts [0]; //获取第一个碰撞点 Quaternion quate = Quaternion.FromToRotation(Vector3.up, vPoint.normal); //碰撞点法线 GameObject animation = Instantiate(bul_explore, vPoint.point, quate) as GameObject; bomb.Add(animation); bombtime.Add(frame); thing.gameObject.name = "nonactive"; Destroy(bul_explore); } // Collision on GoldCoins else if (name == "GoldCoin") { GetCoins.Play(); isGoldAway = true; // Go to an inaccessible place // RealGC.transform.position = new Vector3 (10000.0f, 10000.0f, 0); // RealGC.transform.position = new Vector3(0.08f, -6.9f, 0); Destroy(RealGC); // Coin add one coin.Add(1); } // Collision on MagicPotion else if (name == "MagicPotionOne") { GetMagicPotions.Play(); isMP1Away = true; Destroy(RealMP1); // NumberOfMP--; // RealMP1.transform.position = new Vector3(0.08f, -6.9f, 0); //new Vector3 (10000.0f, 10000.0f, 0); // HP add some blood.add3(); } else if (name == "MagicPotionTwo") { GetMagicPotions.Play(); isMP2Away = true; Destroy(RealMP2); NumberOfMP--; RealMP2.transform.position = new Vector3(0.08f, -6.9f, 0); //new Vector3 (10000.0f, 10000.0f, 0); // HP add some blood.add3(); } }