public void CreatePlayer(string name, bool activPlayer, Guid signalRId) { Player newPlayer = new Player { Name = name, ActivPlayer = activPlayer, SignalRId = signalRId }; SavePlayer(newPlayer); }
private void SavePlayer(Player newPlayer) { if (newPlayer.Id == 0) context.Players.Add(newPlayer); else context.Entry(newPlayer).State = EntityState.Modified; context.SaveChanges(); }