// 적이 그 자리에 멈춰선 상태 해제. public void endStillEnemies(RoomController room_control, float delay) { if (room_control == null) { room_control = PartyControl.get().getCurrentRoom(); } Room room = this.rooms[room_control.getIndex().x, room_control.getIndex().z]; foreach (var chr in room.enemies) { chrBehaviorEnemy enemy = chr.behavior as chrBehaviorEnemy; enemy.endStill(delay); } }