// Update is called once per frame void Update() { //print("selected_player : "+selected_player+"id_player : "+id_player); if (selected_player == id_player) { if (Input.GetKey("left")) { player.transform.Translate(Vector3.left * speed * Time.deltaTime); } else if (Input.GetKey("right")) { player.transform.Translate(Vector3.right * speed * Time.deltaTime); } // application load level for restart if (Input.GetKeyDown("space") && b_jump == false) { player.GetComponent <Rigidbody2D>().AddForce(Vector3.up * jump, ForceMode2D.Impulse); b_jump = true; } // modifier personnage suivie par la camera if (b_camera) { cam.setOffset(this.gameObject); b_camera = false; } } else if (Input.GetKey("r")) { selected_player = 0; SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (Input.GetKey("a") || Input.GetKey("1")) { selected_player = 1; b_camera = true; } else if (Input.GetKey("z") || Input.GetKey("2")) { selected_player = 2; b_camera = true; } else if (Input.GetKey("e") || Input.GetKey("3")) { selected_player = 3; b_camera = true; } }
void FixedUpdate() { //print("selected_player : "+selected_player+"id_player : "+id_player); if (selected_player == id_player) { if (Input.GetKey("left")) { //player.GetComponent<Rigidbody2D>().AddForce(Vector3.left * speed, ForceMode2D.Force); player.transform.Translate(Vector3.left * speed * Time.deltaTime); } else if (Input.GetKey("right")) { //player.GetComponent<CharacterController>().Move(); //player.GetComponent<Rigidbody2D>().MovePosition(player.GetComponent<Rigidbody2D>().position + Vector2.right * speed * Time.deltaTime); player.transform.Translate(Vector3.right * speed * Time.deltaTime); } // application load level for restart if (Input.GetKeyDown("space") && b_jump == false) { //print("jump"); player.GetComponent <Rigidbody2D>().velocity = Vector3.zero; player.GetComponent <Rigidbody2D>().AddForce(Vector3.up * jump, ForceMode2D.Impulse); b_jump = true; } // modifier personnage suivie par la camera if (b_camera) { cam.setOffset(this.gameObject); b_camera = false; } } else if (Input.GetKey("r")) { selected_player = 0; SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (Input.GetKey("1") || Input.GetKey("a")) { selected_player = 0; b_camera = true; } else if (Input.GetKey("2") || Input.GetKey("z")) { selected_player = 1; b_camera = true; } else if (Input.GetKey("3") || Input.GetKey("e")) { selected_player = 2; b_camera = true; } else if (Input.GetKey("n")) { Debug.Log("n"); NextLevel(); } if (IsVictory()) { Debug.Log("Victory"); NextLevel(); } }