//---------------------------------------------------------------------- // //---------------------------------------------------------------------- void OnTriggerEnter(Collider c) { if (c.tag != "Enemy") { return; } // 破壊演出 if (m_state == State.Just) { SoundManager.Play("justSE"); GameObject.Find("Effecter").GetComponent <Effecter>().SetP1(transform.position); m_gloval.g_slowFlg = true; return; } m_camera.SetShake(20, .5f, .5f, .5f); SoundManager.Play("damageSE", 0.5f); if (m_curHP > 0) { m_curHP--; Destroy(m_hps[m_curHP]); } //Debug.Log("衝突瞬間"); }