public override void SetTerrain(float[] heightMap) { if (m_terrainShape != null) { DeleteTerrain(); } float hfmax = -9000; float hfmin = 90000; for (int i = 0; i < heightMap.Length; i++) { if (Single.IsNaN(heightMap[i]) || Single.IsInfinity(heightMap[i])) { heightMap[i] = 0f; } hfmin = (heightMap[i] < hfmin) ? heightMap[i] : hfmin; hfmax = (heightMap[i] > hfmax) ? heightMap[i] : hfmax; } // store this for later reference. // Note, we're storing it after we check it for anomolies above _origheightmap = heightMap; hfmin = 0; hfmax = 256; m_terrainShape = new btHeightfieldTerrainShape((int)Constants.RegionSize, (int)Constants.RegionSize, heightMap, 1.0f, hfmin, hfmax, (int)btHeightfieldTerrainShape.UPAxis.Z, (int)btHeightfieldTerrainShape.PHY_ScalarType.PHY_FLOAT, false); float AabbCenterX = Constants.RegionSize / 2f; float AabbCenterY = Constants.RegionSize / 2f; float AabbCenterZ = 0; float temphfmin, temphfmax; temphfmin = hfmin; temphfmax = hfmax; if (temphfmin < 0) { temphfmax = 0 - temphfmin; temphfmin = 0 - temphfmin; } else if (temphfmin > 0) { temphfmax = temphfmax + (0 - temphfmin); //temphfmin = temphfmin + (0 - temphfmin); } AabbCenterZ = temphfmax / 2f; if (m_terrainPosition == null) { m_terrainPosition = new btVector3(AabbCenterX, AabbCenterY, AabbCenterZ); } else { try { m_terrainPosition.setValue(AabbCenterX, AabbCenterY, AabbCenterZ); } catch (ObjectDisposedException) { m_terrainPosition = new btVector3(AabbCenterX, AabbCenterY, AabbCenterZ); } } if (m_terrainMotionState != null) { m_terrainMotionState.Dispose(); m_terrainMotionState = null; } m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition); m_terrainMotionState = new btDefaultMotionState(m_terrainTransform); TerrainBody = new btRigidBody(0, m_terrainMotionState, m_terrainShape); TerrainBody.setUserPointer((IntPtr)0); m_world.addRigidBody(TerrainBody); }
public override void SetTerrain(bool[] heightMap) { if (m_terrainShape != null) { DeleteTerrain(); } m_terrainShape = AddPrim( "__TERRAIN__", new Vector3(Constants.RegionSize / 2, Constants.RegionSize / 2, Constants.RegionSize / 2), new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize), Quaternion.Identity, voxmesher.ToMesh(heightMap), PrimitiveBaseShape.Default, false); //float AabbCenterX = Constants.RegionSize/2f; //float AabbCenterY = Constants.RegionSize/2f; //float AabbCenterZ = 0f; /* * float temphfmin, temphfmax; * * temphfmin = hfmin; * temphfmax = hfmax; * * if (temphfmin < 0) * { * temphfmax = 0 - temphfmin; * temphfmin = 0 - temphfmin; * } * else if (temphfmin > 0) * { * temphfmax = temphfmax + (0 - temphfmin); * //temphfmin = temphfmin + (0 - temphfmin); * } * AabbCenterZ = temphfmax/2f; * * if (m_terrainPosition == null) * { * m_terrainPosition = new btVector3(AabbCenterX, AabbCenterY, AabbCenterZ); * } * else * { * try * { * m_terrainPosition.setValue(AabbCenterX, AabbCenterY, AabbCenterZ); * } * catch (ObjectDisposedException) * { * m_terrainPosition = new btVector3(AabbCenterX, AabbCenterY, AabbCenterZ); * } * } */ if (m_terrainMotionState != null) { m_terrainMotionState.Dispose(); m_terrainMotionState = null; } m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition); m_terrainMotionState = new btDefaultMotionState(m_terrainTransform); }
public override void SetTerrain(short[] shortheightMap) { if (m_terrainShape != null) { DeleteTerrain(); } float hfmax = 256; float hfmin = 0; // store this for later reference. // Note, we're storing it after we check it for anomolies above _origheightmap = shortheightMap; hfmin = 0; hfmax = 256; float[] heightmap = new float[m_region.RegionSizeX * m_region.RegionSizeX]; for (int i = 0; i < shortheightMap.Length; i++) { heightmap[i] = shortheightMap[i] / Constants.TerrainCompression; } m_terrainShape = new btHeightfieldTerrainShape(m_region.RegionSizeX, m_region.RegionSizeY, heightmap, 1.0f, hfmin, hfmax, (int)btHeightfieldTerrainShape.UPAxis.Z, (int)btHeightfieldTerrainShape.PHY_ScalarType.PHY_FLOAT, false); float AabbCenterX = m_region.RegionSizeX / 2f; float AabbCenterY = m_region.RegionSizeY / 2f; float AabbCenterZ = 0; float temphfmin, temphfmax; temphfmin = hfmin; temphfmax = hfmax; if (temphfmin < 0) { temphfmax = 0 - temphfmin; temphfmin = 0 - temphfmin; } else if (temphfmin > 0) { temphfmax = temphfmax + (0 - temphfmin); //temphfmin = temphfmin + (0 - temphfmin); } AabbCenterZ = temphfmax / 2f; if (m_terrainPosition == null) { m_terrainPosition = new btVector3(AabbCenterX, AabbCenterY, AabbCenterZ); } else { try { m_terrainPosition.setValue(AabbCenterX, AabbCenterY, AabbCenterZ); } catch (ObjectDisposedException) { m_terrainPosition = new btVector3(AabbCenterX, AabbCenterY, AabbCenterZ); } } if (m_terrainMotionState != null) { m_terrainMotionState.Dispose(); m_terrainMotionState = null; } m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition); m_terrainMotionState = new btDefaultMotionState(m_terrainTransform); TerrainBody = new btRigidBody(0, m_terrainMotionState, m_terrainShape); TerrainBody.setUserPointer((IntPtr)0); m_world.addRigidBody(TerrainBody); }