// Use this for initialization void Start() { playersize = GetComponent <SpriteRenderer> ().bounds.extents; rb = GetComponent <Rigidbody2D> (); startingposition = rb.position; playerboundary = new boundary(boundaryholder.GetChild(0).position.y, boundaryholder.GetChild(1).position.y, boundaryholder.GetChild(2).position.x, boundaryholder.GetChild(3).position.x); }
void Start() { playerHealth = GameObject.FindGameObjectWithTag("HealthSystem").GetComponent <PlayerHealth>(); player = FindObjectOfType <BasicMovement>(); playerHusk = FindObjectOfType <boundary>(); followCamera = Camera.main.GetComponentInChildren <CinemachineVirtualCamera>(); spawnManager = FindObjectOfType <SpawnManager>(); newWave = false; ControlCheck = true; }