Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     playersize       = GetComponent <SpriteRenderer> ().bounds.extents;
     rb               = GetComponent <Rigidbody2D> ();
     startingposition = rb.position;
     playerboundary   = new boundary(boundaryholder.GetChild(0).position.y,
                                     boundaryholder.GetChild(1).position.y,
                                     boundaryholder.GetChild(2).position.x, boundaryholder.GetChild(3).position.x);
 }
Ejemplo n.º 2
0
 void Start()
 {
     playerHealth = GameObject.FindGameObjectWithTag("HealthSystem").GetComponent <PlayerHealth>();
     player       = FindObjectOfType <BasicMovement>();
     playerHusk   = FindObjectOfType <boundary>();
     followCamera = Camera.main.GetComponentInChildren <CinemachineVirtualCamera>();
     spawnManager = FindObjectOfType <SpawnManager>();
     newWave      = false;
     ControlCheck = true;
 }