/// <summary> /// /// </summary> void Awake() { LoginDataBase = bl_LoginProDataBase.Instance; if (FetchOnStart) { StartCoroutine(GetRanking()); } }
/// <summary> /// /// </summary> void Awake() { DataBase = bl_LoginProDataBase.Instance; foreach (GameObject g in BanUI) { g.SetActive(false); } foreach (Button g in StatusButtons) { g.gameObject.SetActive(false); } LoadingUI.SetActive(false); }
/// <summary> /// /// </summary> private void Awake() { DontDestroyOnLoad(gameObject); Data = bl_LoginProDataBase.Instance; }
/// <summary> /// /// </summary> void Awake() { LoginDataBase = bl_LoginProDataBase.Instance; StartCoroutine(GetRanking()); }