// Use this for initialization void Start () { ship_controller = GameObject.Find("Ship").GetComponent<ShipController>(); ab_sel_controller = GameObject.Find("bwPicker").GetComponent<asc_bw>(); numOfDifferentEnemies = 3; enemy_prefabs = new GameObject[numOfDifferentEnemies]; enemy_prefabs[0] = diver_prefab; enemy_prefabs[1] = sprinter_prefab; enemy_prefabs[2] = turret_prefab; time_between_waves_timer = time_between_waves_length; }
void Awake() { S = this; }