protected override void OnCauseEffect(__Combat_Actor_Script targetactor) { // Here is where the result of the attack will go. Healing, damage, etc. Targets[0].GetComponent <__Combat_Actor_Script>().playAnim("Damage"); }
protected virtual void OnCauseEffect(__Combat_Actor_Script targetactor) { // Here is where the result of the attack will go. Healing, damage, etc. }