コード例 #1
0
 protected override void OnCauseEffect(__Combat_Actor_Script targetactor)
 {
     // Here is where the result of the attack will go. Healing, damage, etc.
     Targets[0].GetComponent <__Combat_Actor_Script>().playAnim("Damage");
 }
コード例 #2
0
 protected virtual void OnCauseEffect(__Combat_Actor_Script targetactor)
 {
     // Here is where the result of the attack will go. Healing, damage, etc.
 }