protected override void OnCauseEffect(__Combat_Actor_Script targetactor)
 {
     // Here is where the result of the attack will go. Healing, damage, etc.
     Targets[0].GetComponent <__Combat_Actor_Script>().playAnim("Damage");
 }
Esempio n. 2
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 protected virtual void OnCauseEffect(__Combat_Actor_Script targetactor)
 {
     // Here is where the result of the attack will go. Healing, damage, etc.
 }