コード例 #1
0
            internal static _SpawnPlayer SpawnPlayer()
            {
                if (_SpawnPlayerFunc == null)
                {
                    _SpawnPlayerFunc =
                        (_SpawnPlayer)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiNavEditorCtrl_spawnPlayer"), typeof(_SpawnPlayer));
                }

                return(_SpawnPlayerFunc);
            }
コード例 #2
0
ファイル: GuiNavEditorCtrl.cs プロジェクト: lukaspj/T3DSharp
            internal static _SpawnPlayer SpawnPlayer()
            {
                if (_SpawnPlayerFunc == null)
                {
                    _SpawnPlayerFunc =
                        (_SpawnPlayer)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiNavEditorCtrl_spawnPlayer"), typeof(_SpawnPlayer));
                }

                return(_SpawnPlayerFunc);
            }