public void SetContext(QuickGameConfig config) { _config = config; BasicGameConfig.SetGameConfig(config.BasicOfflineGameConfig); //Change name function and clas to zone instead of map ZoneSelector.SetDataContext(config.SingleMapConfig); }
private void Awake() { zoneSelectorPlayer = Instantiate(zoneSelectorPrefab).GetComponent <ZoneSelector>(); zoneSelectorTarget = Instantiate(zoneSelectorPrefab).GetComponent <ZoneSelector>(); GameObject obj = Instantiate(characterInfoPanelPrefab); characterInfoPanel = obj.GetComponent <CharacterInfoPanel>(); characterInfoPanel.Hide(); }