public void Init(ContentManager content) { isRunning = false; soundMgr = DayGameEngineImp.getGameEngine().getSoundManager(); uiMgr = new NightUiManagerImpl(); menuMgr = DayGameEngineImp.getGameEngine().getMenuManager(); mapMgr = DayGameEngineImp.getGameEngine().getMapManager(); zombieMgr = new ZombieManagerImplementation(); effectsMgr = new EffectsManagerImp(); survivorMgr = new SurvivorManagerIMP(); nightSimMgr = new NightSimMgrImpl(); nightSimMgr.init(); effectsMgr.Init(content); //uiMgr.init(); //menuMgr.Init(content); // gets init in the daygameengine //mapMgr.Init(); zombieMgr.init(content); survivorMgr.init(content); nightview = content.Load<Texture2D>("Images//nightclouds"); }