public void SetZombieType(ZombieType type) { // go query the zombie type manager for our stats stats = ZombieManager.GetStatsForType((int)type); zombieType = type; // query the zombie manager for the material this.GetComponent <MeshRenderer> ().sharedMaterial = ZombieManager.GetMaterialForType((int)type); // get the scale too thisTransform.localScale = ZombieManager.GetScaleForType((int)type); // set the nucleus multiplier speed nucleus.multiplier = stats.speed; }