public void TakeDamage(float amount, Vector3 hitLocation, Vector3 bulletPosition) { curHealth = Mathf.Clamp(curHealth - amount, 0, maxHealth); zombieAI.GotAttacked(); ParticleSystem ps = (ParticleSystem)Instantiate(bloodSplatter, hitLocation, Quaternion.identity); ps.transform.LookAt(bulletPosition); if (curHealth == 0) { hide.Hide(); audioSource.PlayOneShot(zombieDie); Destroy(gameObject, 5); Instantiate(deathSplatter, new Vector3(hitLocation.x, 1, hitLocation.z), Quaternion.Euler(-90, 0, 0)); Instantiate(deathSplatter, new Vector3(hitLocation.x, 0.8f, hitLocation.z), Quaternion.Euler(0, 0, 0)); Instantiate(deathSplatter, new Vector3(hitLocation.x, 0.8f, hitLocation.z), Quaternion.Euler(0, 90, 0)); Instantiate(deathSplatter, new Vector3(hitLocation.x, 0.8f, hitLocation.z), Quaternion.Euler(0, 180, 0)); Instantiate(deathSplatter, new Vector3(hitLocation.x, 0.8f, hitLocation.z), Quaternion.Euler(0, 270, 0)); } }