void Awake() { cacheTransform = transform; water = transform.parent.GetComponent <ZippyWater2D>(); if (water.forced == null) { water.forced = new List <Collider2D>(); } }
// Start is called before the first frame update void Start() { cameraMover = GameObject.FindObjectOfType <CameraMover>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); water = this.GetComponent <ZippyWater2D>().GetComponent <ZippyWater2D>(); waterFillLevel = water.transform.position.y; originalHeightLevel = water.height; originalPosition = water.transform.position; }
void Awake() { water = GetComponent <ZippyWater2D>(); }