void Awake()
 {
     cacheTransform = transform;
     water          = transform.parent.GetComponent <ZippyWater2D>();
     if (water.forced == null)
     {
         water.forced = new List <Collider2D>();
     }
 }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     cameraMover         = GameObject.FindObjectOfType <CameraMover>();
     audioManager        = GameObject.Find("AudioManager").GetComponent <AudioManager>();
     water               = this.GetComponent <ZippyWater2D>().GetComponent <ZippyWater2D>();
     waterFillLevel      = water.transform.position.y;
     originalHeightLevel = water.height;
     originalPosition    = water.transform.position;
 }
 void Awake()
 {
     water = GetComponent <ZippyWater2D>();
 }